package com.mia.props.client.fx;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;

@SideOnly(Side.CLIENT)
public class EntityCustomFlameFX extends EntityFX {
   private float flameScale;

   public EntityCustomFlameFX(World par1World, double x, double y, double z, double velX, double velY, double velZ, float size) {
      super(par1World, x, y, z, velX, velY, velZ);
      this.motionX = this.motionX * 0.009999999776482582D + velX;
      this.motionY = this.motionY * 0.009999999776482582D + velY;
      this.motionZ = this.motionZ * 0.009999999776482582D + velZ;
      double var10000 = x + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
      var10000 = y + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
      var10000 = z + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
      this.particleScale *= size;
      this.flameScale = this.particleScale;
      this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
      this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
      this.noClip = true;
      this.setParticleTextureIndex(48);
   }

   public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {
      float f6 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
      this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
      super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
   }

   public int getBrightnessForRender(float par1) {
      float f1 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
      if (f1 < 0.0F) {
         f1 = 0.0F;
      }

      if (f1 > 1.0F) {
         f1 = 1.0F;
      }

      int i = super.getBrightnessForRender(par1);
      int j = i & 255;
      int k = i >> 16 & 255;
      j += (int)(f1 * 15.0F * 16.0F);
      if (j > 240) {
         j = 240;
      }

      return j | k << 16;
   }

   public float getBrightness(float par1) {
      float f1 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
      if (f1 < 0.0F) {
         f1 = 0.0F;
      }

      if (f1 > 1.0F) {
         f1 = 1.0F;
      }

      float f2 = super.getBrightness(par1);
      return f2 * f1 + (1.0F - f1);
   }

   public void onUpdate() {
      this.prevPosX = this.posX;
      this.prevPosY = this.posY;
      this.prevPosZ = this.posZ;
      if (this.particleAge++ >= this.particleMaxAge) {
         this.setDead();
      }

      this.moveEntity(this.motionX, this.motionY, this.motionZ);
      this.motionX *= 0.9599999785423279D;
      this.motionY *= 0.9599999785423279D;
      this.motionZ *= 0.9599999785423279D;
      if (this.onGround) {
         this.motionX *= 0.699999988079071D;
         this.motionZ *= 0.699999988079071D;
      }

   }
}
